An online space sim in the spirit of Earth & Beyond: take your ship between sectors, walk your pilot through the station you dock at, and share both with everyone else out there.
Three factions, three professions, and one simulation that the server owns end to end. Clients send intent — a heading, a throttle, a dock request — and the server decides what actually happened.
Every socket draws from a reactor budget. A second gun means something else goes cold.
Work the board out of the station concourse, or go find your own trouble in the dark.
Prices differ by station. Hauling between them is a profession, not a chore.
Singularity is a work in progress, built in the open by one developer. It is not released, not for sale, and has no public download yet.
Accounts and pilot creation, walkable stations, sector flight with docking and warp, combat against NPCs, loot, crafting and station vendors.
Shared zones with other players in the same sector and station, the guided opening sortie, and a wider slice of the galaxy to cross.
A small invited group of testers, by email. No open signups, no marketing list, no newsletter.
Singularity sends exactly two kinds of message, both triggered by the person receiving them, both transactional. There is no marketing mail, and no list to be added to.
Welcome, pilot. Your verification code is
You are receiving this because this address was entered on the Singularity registration screen. If that was not you, ignore this message and no account will be created.
Questions about the project, the alpha, or anything sent from this domain: mihai.voicescu@gmail.com.